TFT Charms
Be the first to check new powerful mechanic added in TFT Set 12! Explore list of all charms today to have an edge on your opponents.Charms
Description
Cost

Next combat: After 10 seconds, stun all enemies for 1.5 seconds.

Reroll your shop with all 5 cost units.

Reroll your shop with all 4 costs.

Reroll your shop with all 3 costs.

Reroll your shop with all 2 costs.

Next combat: Every 6 seconds, a unit joins combat from the bench.

For 20 seconds, your shop refreshes for free every 3 seconds.

4 random items become Artifacts for 1 round.

Combat start: Your highest AD unit jumps to the enemy backline.

Gain a copy of each 1-cost champion.

Your team gains 1000 Shield, decaying over 5 seconds.

Next combat: 2 units with no items gain a Suspicious Trenchcoat.

Next combat: Your units gain 6 non-removable Giant's Belts.

Your Bees have + 20% Attack Speed this round.

Gain 1 HP. If you lose the next player combat, gain 2 more.

Gain a component Anvil.

Gain an Artifact anvil.

Gain a random Emblem.

Gain a Frying Pan.

Gain a Spatula.

Get a 1 star copy of the first enemy unit to die next combat.

Next combat: Mana Reave all enemies.

Next combat: Reduce incoming player damage by 80%.

Roll a die. Gain gold equal to the result.

Next combat: 30% Shred and Sunder all enemies for 15 seconds.

At the start of combat, stun all enemies for 2 seconds.

Next Combat: Your Eldritch God gains 10% attack speed and 10% health on takedown.

Reroll your current Shop with champions 1 cost higher.

Gain 2 free rerolls.

Next Combat: Winter ice statues gain 40% additional health.

Gain a dummy for 1 round. Your dummies drop gold as they take damage.

Gain 3 temporary Thieves Gloves for 1 round.

Next combat: The first unit to die explodes, dealing 600 magic damage.

Next Combat: Witches gain 25 Ability Power.

Next combat: Your highest HP unit grows, gaining 500 HP.

Next combat: Chill, Burn, Shred, and Sunder enemies for 8 seconds.

Next combat: Your team gains 30 Armor.

Next combat: If you win, gain 8 gold; if you lose, gain 12 XP.

Gain a permanent 3-star 1-cost champion and a Magnetic Remover.

A random unit with 3 items equipped gains 300 HP permanently.

At the start of combat, deal 10% max Health true damage to all enemies.

Gain a 1 star copy of a random unit you fielded last combat.

Lose 66 player health. Gain a permanent 3-star 5-cost.

If you win the next player combat, gain 10g.

Gain a Champion Duplicator.

Gain a random effect.

Next combat: Combat start: Burn and deal 30% max Health magic damage to 4 enemies.

If you win your next player combat, gain 2g.

Gain a Lesser Champion Duplicator.

Gain a random minor effect.

Next combat: A random 1 or 2 cost champion stars up.

Next combat: Your team gains 30 Magic Resist.

Gain 1 Temporary Dragon’s Claws for 1 round.

Gain a temporary emblem of your most active trait for 1 round.

Gain a temporary Artifact for 1 round.

Gain a temporary Thief’s Gloves for 1 round.

Gain a temporary Bramble Vest for 1 round.

Gain a few points of Sugarcraft progress.

Gain a random Portal Champion.

Gain 8 Pyro infernal cinders.

Next combat: If you win, gain a copy of your highest cost Faerie.

Next combat: Chrono champions gain +30% attack speed after countdown.

One random equipped item becomes Radiant for 1 round.

Next combat: Your units execute enemies that fall below 200 Health

Your team gain 10% AS for 1 round.

Any units you bench this turn have items removed and broken apart.

Next combat: 2 champions without items gain a temporary full item.

Next combat: All your items transform into Statikk Shiv.

Your units are immune to CC for the first 8 seconds next player combat.

Lose 1 HP. Gain 2 Gold.

Lose 4 HP. Gain 6 Rerolls

Next combat: Dragon attacks deal an extra 1% max Health true damage.

Next combat: Grant 300 Shield to your 1-star champions.

Next combat: copy a component from the 1st enemy your team kills.

Summon a 3200 Health Dragon for 1 round.

Summon a large Golem equipped with defensive items for 1 round

Gain a Voidling for 1 round.

At the start of combat, burn and wound enemies for 10 seconds.

Your High Arcana champion gains additional damage & defenses for 1 round.

Next combat: 1 unit without items gains a Suspicious Trenchcoat.

This round, rerolls cost you 1 gold and buying XP costs you 3 gold.

Reroll your shop with a 1, 2, 3, 4 and 5 cost unit.

Next combat: Xerath gains 20% damage amp and his allies gain 10%.

Gain a 5-cost champion and a 2* 2-cost champion that share traits.

Increase your odds of hitting a 5-cost by 4%.

Next combat: 1-stars star up. Their allies gain 200 Shield and 20 ability power.

Gain a Support anvil and an Artifact anvil.

Next combat: Gain a Lightning Dummy that strikes nearby enemies.

Gain a copy of every 4-cost champion.

Gain a Reforger and a Remover.

Next combat: 1 unit without items gains an Unstable Treasure Chest.

Next combat: 1 units without items gains 2 Unstable Treasure Chest.

Combat start and every 8 seconds, stun all enemies for 1.25 seconds

At 25 seconds, your team gains 300% damage amp.

Next combat: Units have a 99% chance to dodge attacks for 4 seconds.